He uses GPU occlusion queries to obtain information visibility, use HLOD, visibility quickly update information and details model hierarchy of nodes [7]. Havran.V etc. For kd-tree building process termination conditions studied, we propose a strategy for the automatic termination algorithm, but also uses a new algorithm for segmentation cut, at the expense of a little under the circumstances to build speed substantially increased the kd-tree quality [8]. Wald I, etc. After studying and comparing several kd-tree construction algorithm, we propose a new algorithm, the scene boundary formation by dividing axis coordinate values are sorted, then the traditional algorithm complexity by SAH O (nlog2n) down to O (nlogn) [9]. Jiri Bittner and other right temporal continuity and spatial continuity conducted in-depth research, combined with space partitioning technique, proposed an efficient graphics hardware-based occlusion culling algorithm [10].
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