#--------------------------------------------------------------------#的繁體中文翻譯

#----------------------------------

#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: 7
disable-waterlife: true
keep-spawn-in-memory: true
enable-api: true

#Meters your ram usage, if it goes above 'limit', run 'commands:'
# -- 'ram-limit:' is in MB, do not set it exactly to your max allocated ram amount
# -- 'interval:' is how often clearlag will check your ram usage
ram-meter:
enabled: false
interval: 20
ram-limit: 5000
commands:
- 'lagg killmobs'
- 'lagg clear'
- 'lagg gc'

#This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
#I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
# -- 'limit-only-fly' ONLY limit players who are currently flying
# -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
# -- to another. Going faster over chunks then that number will cancel their movement
player-speed-limiter:
enabled: false
chunk-to-chunk-time: 600
limit-only-fly: false

#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
mob-breeding-limiter:
enabled: false
max-mobs: 6
check-radius: 15

#Should clearlag purge logs under /logs when the server starts?
# -- days-old means how many days old can the log be to be deleted
log-purger:
enabled: false
days-old: 3

#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Painting
- Wolf
- Villager
- Horse
- ARMOR_STAND

#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false

#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5

#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true

#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20

#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240

#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2

#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6

#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100

#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false

#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000

#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
limit: 40

spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300

#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'

#This is /lagg killmobs, put what you DON'T want removed!
# -- 'remove-named', when FALSE entities with custom names will NOT be removed
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- ARMOR_STAND
- Horse

#This takes care of mob spawners
# -- max-spawn is the max entities that can be within the check-radius
# -- check-radius is x/z radius, y-radius is y radius (up/down)
mobspawner:
enabled: false
max-spawn: 4
check-radius: 15
y-radius: 30

#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6

#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
enabled: true
broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
broadcast-warning: true
autoremoval-interval: 460
warnings:
- 'time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
- 'time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'

#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
remove-mobs:
# - cow

#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
remove-mobs:
# - cow

check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true

limit:
enable-limit: false
max: 1000
check-interval: 60
broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
0/5000
原始語言: -
目標語言: -
結果 (繁體中文) 1: [復制]
復制成功!
#--------------------------------------------------------------------## ClearLag Configuration File ##--------------------------------------------------------------------## Configure to your liking, reload the config by tying: /lagg reload ## - ## Here is a helpful tutorial on this configuration setup! ## HTTP://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ ##--------------------------------------------------------------------## All possible mob names ## HTTP://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ ##--------------------------------------------------------------------#settings: auto-update: true enable-signs: true config-version: 7 disable-waterlife: true keep-spawn-in-memory: true enable-api: true #Meters your ram usage, if it goes above 'limit', run 'commands:'# -- 'ram-limit:' is in MB, do not set it exactly to your max allocated ram amount# -- 'interval:' is how often clearlag will check your ram usageram-meter: enabled: false interval: 20 ram-limit: 5000 commands: - 'lagg killmobs' - 'lagg clear' - 'lagg gc' #This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server#I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled# -- 'limit-only-fly' ONLY limit players who are currently flying# -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk# -- to another. Going faster over chunks then that number will cancel their movementplayer-speed-limiter: enabled: false chunk-to-chunk-time: 600 limit-only-fly: false #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'mob-breeding-limiter: enabled: false max-mobs: 6 check-radius: 15 #Should clearlag purge logs under /logs when the server starts?# -- days-old means how many days old can the log be to be deletedlog-purger: enabled: false days-old: 3 #What type of entities SHOULD NOT be removed while doing /lagg area?area-filter: - Itemframe - Painting - Wolf - Villager - Horse - ARMOR_STAND#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!config-updater: force-update: false #This limits the mob egg spawners so players cannot "overload" the server with them# -- 'check-radius' stands for the radius clearlag will check for nearby entities# -- 'max-mobs' is how many entities may be in the radius before the spawning is blockedmobegg-limiter: enabled: false check-radius: 8 max-mobs: 5 #Disable new chunk generation, or just put a cap on how many can load at once.# -- THIS DOES NOT WORK WITH 1.6.4!chunk-limiter: enabled: false limit: 6000 create-new-chunks: true #This modifies not only the view of the mobs, but will also simplify how they spawn# -- Lower it is, the better your entity tick will be# -- If it's too high, expect bugs / lots of lagmob-range: enabled: false zombie: 30 skeleton: 30 creeper: 20 #How long should items/Mobs be left on the ground# -- Goes by secondslive-time: enabled: false interval: 10 mobtimer: true itemtimer: true arrowtimer: true arrowkilltime: 15 moblivetime: 600 itemlivetime: 240 #Let clearlag control the spawning in ALL worlds? (Supports all plugins!)# -- This will also respect cancelations, unlike minecraft's native codecustom-mobspawner: enabled: false#How many times should clearlag attempt to find a safe location for the mob to spawn max-tries: 50#(In seconds) how often should clearlag try to spawn mobs? interval: 30#This is the radius around the player radius: 30#This is the radius FROM the player (in blocks!) radius-from: 7#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks) mob-radius: 1010#Should we keep trying to spawn a mob if a clear location isn't found forcespawn: false#4 = nighttime, what light level should mobs spawn in lightlevel: 4#Chance mobs will have armor/sword, 1 being diamond every time armor-chance: 30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - zombie 5 - skeleton 3 - creeper - enderman animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - pig 4 - sheep 1 - cow 6 - chicken 2 #This option disallows the placement of too many tnt-minecartstnt-minecart: enabled: false max: 2 radius: 6 #This option reduces global dispenser ratedispenser-reducer: enabled: false time: 100 #This option reduces the explosions of mass amounts of tnt, and reduces tnt lagtnt: tnt-reducer: false #This option reduces fire spread ratefirespread-reducer: enabled: false time: 2000 #How many entities should one chunk be allowed to hold?chunk-entity-limiter: enabled: false limit: 40 spawn-limiter: enabled: false interval: 15 monsters: 300 animals: 300 #Meters your TPS, if it goes to low, run the commands you wrote below!tps-meter: enabled: false interval: 15 tps-trigger: 14.0 commands: - 'lagg killmobs' - 'lagg clear' #This is /lagg killmobs, put what you DON'T want removed! # -- 'remove-named', when FALSE entities with custom names will NOT be removedkill-mobs: disable-build-wither: false mob-filter: - Villager - Wolf - ARMOR_STAND - Horse #This takes care of mob spawners# -- max-spawn is the max entities that can be within the check-radius# -- check-radius is x/z radius, y-radius is y radius (up/down)mobspawner: enabled: false max-spawn: 4 check-radius: 15 y-radius: 30 #No longer bugged! -- Dont use if you have CB++ or Spigot!item-merger: enabled: false radius: 6 #Auto-removal options# -- warnings works like this; time = the time warning should be given, msg = warning message at that time# -- NOTE: The below 'remove' section applies to this remover!# -- NOTE: Putting the interval to low will cause issues!auto-removal: enabled: true broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!' broadcast-warning: true autoremoval-interval: 460 warnings: - 'time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!' - 'time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!' #What should be removed during an auto-removalremove: world-filter: - this_world broadcast-removal: true boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 remove-mobs: # - cow #What should be removed during /lagg clear command-remove: world-filter: - this_world broadcast-removal: false boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 remove-mobs: # - cow check: world-filter: - this_world boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 mobs: creature: true animals: true monster: true limit: enable-limit: false max: 1000 check-interval: 60 broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!' world-filter: - this_world broadcast-removal: true boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266
正在翻譯中..
結果 (繁體中文) 2:[復制]
復制成功!
#------------------------------------------------- -------------------#
# ClearLag Configuration File #
#------------------------ --------------------------------------------#
# Configure to your liking , reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#------------------------------------------------- -------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes / #
#----------------------------------------------- ---------------------#
settings:
auto-update: true
enable-signs: true
config-version: 7
disable-waterlife: true
keep-spawn-in- memory: true
enable-api: true #Meters your ram usage, if it goes above 'limit', run 'commands:' # -- 'ram-limit:' is in MB, do not set it exactly to your max allocated ram amount # -- 'interval:' is how often clearlag will check your ram usage ram-meter: enabled: false interval: 20 ram-limit: 5000 commands: - 'lagg killmobs' - 'lagg clear' - 'lagg gc' # This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server #I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled # -- 'limit-only-fly' ONLY limit players who are currently flying # -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk # -- to another. Going faster over chunks then that number will cancel their movement player-speed-limiter: enabled: false chunk-to-chunk-time: 600 limit-only-fly: false #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS) #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server # -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius' # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs' mob-breeding-limiter: enabled: false max-mobs: 6 check-radius: 15 #Should clearlag purge logs under /logs when the server starts? # -- days-old means how many days old can the log be to be deleted log-purger: enabled: false days-old: 3 #What type of entities SHOULD NOT be removed while doing /lagg area? area-filter: - Itemframe - Painting - Wolf - Villager - Horse - ARMOR_STAND #Should clearlag reset the config (more stable), or attempt to add the new paths into your config? # -- Puting this as false wont reset your config, but may cause bugs.. Still in testing! config -updater: force-update: false #This limits the mob egg spawners so players cannot "overload" the server with them # -- 'check-radius' stands for the radius clearlag will check for nearby entities # -- 'max-mobs ' is how many entities may be in the radius before the spawning is blocked mobegg-limiter: enabled: false check-radius: 8 max-mobs: 5 #Disable new chunk generation, or just put a cap on how many can load at once . # -- THIS DOES NOT WORK WITH 1.6.4! chunk-limiter: enabled: false limit: 6000 create-new-chunks: true #This modifies not only the view of the mobs, but will also simplify how they spawn # - - Lower it is, the better your entity tick will be # -- If it's too high, expect bugs / lots of lag mob-range: enabled: false zombie: 30 skeleton: 30 creeper: 20 #How long should items/Mobs be left on the ground # -- Goes by seconds live-time: enabled: false interval: 10 mobtimer: true itemtimer: true arrowtimer: true arrowkilltime: 15 moblivetime: 600 itemlivetime: 240 #Let clearlag control the spawning in ALL worlds? (Supports all plugins!) # -- This will also respect cancelations, unlike minecraft's native code custom-mobspawner: enabled: false #How many times should clearlag attempt to find a safe location for the mob to spawn max-tries: 50 #(In seconds ) how often should clearlag try to spawn mobs? interval: 30 #This is the radius around the player radius: 30 #This is the radius FROM the player (in blocks!) radius-from: 7 #How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks) mob-radius: 1010 #Should we keep trying to spawn a mob if a clear location isn't found forcespawn: false #4 = nighttime, what light level should mobs spawn in lightlevel: 4 #Chance mobs will have armor/sword, 1 being diamond every time armor-chance: 30 mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - zombie 5 - skeleton 3 - creeper - enderman animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!) - pig 4 - sheep 1 - cow 6 - chicken 2 #This option disallows the placement of too many tnt-minecarts tnt-minecart: enabled: false max: 2 radius: 6 #This option reduces global dispenser rate dispenser-reducer: enabled: false time: 100 #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag tnt : tnt-reducer: false #This option reduces fire spread rate firespread-reducer: enabled: false time: 2000 #How many entities should one chunk be allowed to hold? chunk-entity-limiter: enabled: false limit: 40 spawn-limiter : enabled: false interval: 15 monsters: 300 animals: 300 #Meters your TPS, if it goes to low, run the commands you wrote below! tps-meter: enabled: false interval: 15 tps-trigger: 14.0 commands: - ' lagg killmobs' - 'lagg clear' #This is /lagg killmobs, put what you DON'T want removed! # -- 'remove-named', when FALSE entities with custom names will NOT be removed kill-mobs: disable-build -wither: false mob-filter: - Villager - Wolf - ARMOR_STAND - Horse #This takes care of mob spawners # -- max-spawn is the max entities that can be within the check-radius # -- check-radius is x/ z radius, y-radius is y radius (up/down) mobspawner: enabled: false max-spawn: 4 check-radius: 15 y-radius: 30 #No longer bugged! -- Dont use if you have CB++ or Spigot! item-merger: enabled: false radius: 6 #Auto-removal options # -- warnings works like this; time = the time warning should be given, msg = warning message at that time # -- NOTE: The below 'remove' section applies to this remover! # -- NOTE: Putting the interval to low will cause issues! auto-removal: enabled: true broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!' broadcast-warning: true autoremoval-interval: 460 warnings: - 'time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!' - 'time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds! ' #What should be removed during an auto-removal remove: world-filter: - this_world broadcast-removal: true boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 remove-mobs: # - cow #What should be removed during /lagg clear command-remove: world-filter: - this_world broadcast-removal: false boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 remove-mobs: # - cow check: world-filter: - this_world boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266 mobs: creature: true animals: true monster: true limit: enable-limit: false max: 1000 check-interval: 60 broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!' world-filter: - this_world broadcast-removal: true boat: true falling-block: true experienceOrb: true painting: true projectile: true item: true itemframe: false minecart: true primed-tnt: true arrow: true snowball: true fireball: true ender-signal: true item-filter: # - 264 # - 265 # - 311 # - 312 # - 266















































































































































































































































































































正在翻譯中..
結果 (繁體中文) 3:[復制]
復制成功!
#--------------------------------------------------------------------#
#ClearLag Configuration File#
#--------------------------------------------------------------------#
#Configure to your liking,reload the config by tying: /lagg reload#
#-#
#Here is a helpful tutorial on this configuration setup!#
#http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/#
#--------------------------------------------------------------------#
#All possible mob names#
#http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/#
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: 7
disable-waterlife: true
keep-spawn-in-memory: true
enable-api: true

#Meters your ram usage,if it goes above 'limit',run 'commands:'
#-- 'ram-limit:' is in MB,do not set it exactly to your max allocated ram amount
#-- 'interval:' is how often clearlag will check your ram usage
ram-meter:
enabled: false
interval: 20
ram-limit: 5000
commands:
- 'lagg killmobs'
- 'lagg clear'
- 'lagg gc'

#This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
#I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
#-- 'limit-only-fly' ONLY limit players who are currently flying
#-- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
#-- to another.Going faster over chunks then that number will cancel their movement
player-speed-limiter:
enabled: false
chunk-to-chunk-time: 600
limit-only-fly: false

#Should mobs be nerfed to prevent over-breeding to reduce CPU usage(And possibly raise TPS)
#When mobs are stuck too close,collisions are extremely intensive putting a pretty mean load on the server
#-- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
#-- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
mob-breeding-limiter:
enabled: false
max-mobs: 6
check-radius: 15

#Should clearlag purge logs under /logs when the server starts?
#-- days-old means how many days old can the log be to be deleted
log-purger:
enabled:false
days-old: 3

#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Painting
- Wolf
- Villager
- Horse
- ARMOR_STAND

#Should clearlag reset the config(more stable),or attempt to add the new paths into your config?
#-- Puting this as false wont reset your config,but may cause bugs.. Still in testing!
config-updater:
force-update:false

#This limits the mob egg spawners so players cannot“overload”the server with them
#-- 'check-radius' stands for the radius clearlag will check for nearby entities
#-- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5

#Disable new chunk generation,or just put a cap on how many can load at once.
#-- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true

#This modifies not only the view of the mobs,but will also simplify how they spawn
#-- Lower it is,the better your entity tick will be
#-- If it's too high,expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton:30
creeper: 20

#How long should items/Mobs be left on the ground
#-- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240

#Let clearlag control the spawning in ALL worlds?(Supports all plugins!)
#-- This will also respect cancelations,unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds)how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player(in blocks!)
radius-from: 7
#How far should mobs spawn from eachother(NOT in blocks!!)(1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime,what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword,1 being diamond every time
armor-chance: 30
mobs:#More types of a mob,more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
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